Source code for cassiopeia.data

from enum import Enum


[docs] class Region(Enum): brazil = "BR" europe_north_east = "EUNE" europe_west = "EUW" japan = "JP" korea = "KR" latin_america_north = "LAN" latin_america_south = "LAS" north_america = "NA" oceania = "OCE" turkey = "TR" russia = "RU" philippines = "PH" singapore = "SG" thailand = "TH" taiwan = "TW" vietnam = "VN" @property def platform(self) -> "Platform": return getattr(Platform, self.name) @property def default_locale(self) -> str: return DEFAULT_LOCALE[self]
[docs] @staticmethod def from_platform(platform): try: return platform.region except AttributeError: return Platform(platform).region
@property def timezone(self) -> str: tzs = { "NA": "GMT-8", "LAN": "GMT-7", "LAS": "GMT-5", "BR": "GMT-4", "EUW": "GMT-2", "TR": "GMT-0", "EUNE": "GMT+1", "RU": "GMT+3", "KR": "GMT+6", "JP": "GMT+7", "OCE": "GMT+8", "PH": "GMT+8", "SG": "GMT+8", "TH": "GMT+7", "TW": "GMT+8", "VN": "GMT+7", } return tzs[self.value] @property def continent(self) -> "Continent": if self is Region.brazil: return Continent.americas if self is Region.europe_north_east: return Continent.europe if self is Region.europe_west: return Continent.europe if self is Region.japan: return Continent.asia if self is Region.korea: return Continent.asia if self is Region.latin_america_north: return Continent.americas if self is Region.latin_america_south: return Continent.americas if self is Region.north_america: return Continent.americas if self is Region.oceania: return Continent.sea if self is Region.turkey: return Continent.europe if self is Region.russia: return Continent.europe if self is Region.philippines: return Continent.sea if self is Region.singapore: return Continent.sea if self is Region.thailand: return Continent.sea if self is Region.taiwan: return Continent.sea if self is Region.vietnam: return Continent.sea
[docs] class Platform(Enum): brazil = "BR1" europe_north_east = "EUN1" europe_west = "EUW1" japan = "JP1" korea = "KR" latin_america_north = "LA1" latin_america_south = "LA2" north_america = "NA1" oceania = "OC1" turkey = "TR1" russia = "RU" philippines = "PH2" singapore = "SG2" thailand = "TH2" taiwan = "TW2" vietnam = "VN2" @property def region(self) -> "Region": return getattr(Region, self.name) @property def default_locale(self) -> str: return DEFAULT_LOCALE[self]
[docs] @staticmethod def from_region(region): try: return region.platform except AttributeError: return Region(region).platform
@property def continent(self): return self.region.continent
DEFAULT_LOCALE = { Region.brazil: "pt_BR", Platform.brazil: "pt_BR", Region.europe_north_east: "en_GB", Platform.europe_north_east: "en_GB", Region.europe_west: "en_GB", Platform.europe_west: "en_GB", Region.japan: "ja_JP", Platform.japan: "ja_JP", Region.korea: "ko_KR", Platform.korea: "ko_KR", Region.latin_america_north: "es_MX", Platform.latin_america_north: "es_MX", Region.latin_america_south: "es_AR", Platform.latin_america_south: "es_AR", Region.north_america: "en_US", Platform.north_america: "en_US", Region.oceania: "en_AU", Platform.oceania: "en_AU", Region.turkey: "tr_TR", Platform.turkey: "tr_TR", Region.russia: "ru_RU", Platform.russia: "ru_RU", Region.philippines: "en_PH", Platform.philippines: "en_PH", Region.singapore: "en_SG", Platform.singapore: "en_SG", Region.thailand: "en_TH", Platform.thailand: "en_TH", Region.taiwan: "zh_TW", Platform.taiwan: "zh_TW", Region.vietnam: "vn_VN", Platform.vietnam: "vn_VN", }
[docs] class Continent(Enum): americas = "AMERICAS" asia = "ASIA" europe = "EUROPE" sea = "SEA"
[docs] class Key(Enum): Q = "Q" W = "W" E = "E" R = "R"
[docs] class Resource(Enum): mana = "Mana" courage = "Courage" energy = "Energy" fury = "Fury" rage = "Rage" flow = "Flow" ferocity = "Ferocity" heat = "Heat" shield = "Shield" blood_well = "Blood Well" crimson_rush = "Crimson Rush" none = "None" no_cost = "No Cost"
[docs] class Side(Enum): blue = 100 red = 200
[docs] class MatchType(Enum): # TODO: Can we combine with GameType somehow? ranked = "ranked" normal = "normal" tourney = "tourney" tutorial = "tutorial"
[docs] class GameMode(Enum): aram = "ARAM" ascension = "ASCENSION" classic = "CLASSIC" showdown = "FIRSTBLOOD" poro_king = "KINGPORO" dominion = "ODIN" one_for_all = "ONEFORALL" tutorial = "TUTORIAL" tutorial_1 = "TUTORIAL_MODULE_1" tutorial_2 = "TUTORIAL_MODULE_2" tutorial_3 = "TUTORIAL_MODULE_3" nexus_siege = "SIEGE" assassinate = "ASSASSINATE" dark_star = "DARKSTAR" all_random_summoners_rift = "ARSR" urf = "URF" doom_bots = "DOOMBOTSTEEMO" star_guardian = "STARGUARDIAN" project = "PROJECT" overcharge = "OVERCHARGE" all_random_urf_snow = "SNOWURF" practice_tool = "PRACTICETOOL" nexus_blitz = "NEXUSBLITZ" odyssey = "ODYSSEY" utlbook = "ULTBOOK" cherry = "CHERRY" wipmode = "WIPMODEWIP"
[docs] class MasteryTree(Enum): cunning = "Cunning" ferocity = "Ferocity" resolve = "Resolve"
[docs] class Tier(Enum): challenger = "CHALLENGER" grandmaster = "GRANDMASTER" master = "MASTER" diamond = "DIAMOND" emerald = "EMERALD" platinum = "PLATINUM" gold = "GOLD" silver = "SILVER" bronze = "BRONZE" iron = "IRON" unranked = "UNRANKED" def __str__(self): return self.name.title() @staticmethod def _order(): return { Tier.challenger: 10, Tier.grandmaster: 9, Tier.master: 8, Tier.diamond: 7, Tier.emerald: 6, Tier.platinum: 5, Tier.gold: 4, Tier.silver: 3, Tier.bronze: 2, Tier.iron: 1, } def __lt__(self, other): return self._order()[self] < other._order()[other] def __gt__(self, other): return self._order()[self] > other._order()[other] def __le__(self, other): return self._order()[self] <= other._order()[other] def __ge__(self, other): return self._order()[self] >= other._order()[other]
[docs] class Division(Enum): one = "I" two = "II" three = "III" four = "IV" def __str__(self): return self.value @staticmethod def _order(): return {Division.one: 4, Division.two: 3, Division.three: 2, Division.four: 1} def __lt__(self, other): return self._order()[self] < other._order()[other] def __gt__(self, other): return self._order()[self] > other._order()[other] def __le__(self, other): return self._order()[self] <= other._order()[other] def __ge__(self, other): return self._order()[self] >= other._order()[other]
[docs] class Rank: def __init__(self, tier: Tier, division: Division): self.tuple = (tier, division) self.tier = tier self.division = division def __str__(self): return "<{} {}>".format(self.tuple[0], self.tuple[1]) def __eq__(self, other): return self.tuple == other.tuple def __ne__(self, other): return self.tuple != other.tuple def __lt__(self, other): return self.tuple < other.tuple def __gt__(self, other): return self.tuple > other.tuple def __le__(self, other): return self.tuple <= other.tuple def __ge__(self, other): return self.tuple >= other.tuple
[docs] class GameType(Enum): custom = "CUSTOM_GAME" tutorial = "TUTORIAL_GAME" matched = "MATCHED_GAME"
[docs] class Lane(Enum): top_lane = "TOP_LANE" mid_lane = "MID_LANE" bot_lane = "BOT_LANE" jungle = "JUNGLE" utility = "UTILITY"
[docs] def from_match_naming_scheme(string: str): return { "BOTTOM": Lane.bot_lane, "MIDDLE": Lane.mid_lane, "MID": Lane.mid_lane, "TOP": Lane.top_lane, "JUNGLE": Lane.jungle, "UTILITY": Lane.utility, "INVALID": None, "Invalid": None, "": None, "NONE": None, }[string]
[docs] class Role(Enum): duo = "DUO" duo_carry = "DUO_CARRY" duo_support = "DUO_SUPPORT" none = "NONE" solo = "SOLO" carry = "CARRY" support = "SUPPORT"
[docs] def from_match_naming_scheme(string: str): return { "DUO": Role.duo, "DUO_CARRY": Role.duo_carry, "DUO_SUPPORT": Role.duo_support, "NONE": Role.none, "SOLO": Role.solo, "CARRY": Role.carry, "SUPPORT": Role.support, }[string]
[docs] class Position(Enum): top = "TOP" middle = "MIDDLE" jungle = "JUNGLE" bottom = "BOTTOM" utility = "UTILITY" apex = "APEX" none = "NONE"
[docs] def from_league_naming_scheme(string: str): return { "TOP": Position.top, "MIDDLE": Position.middle, "JUNGLE": Position.jungle, "BOTTOM": Position.bottom, "UTILITY": Position.support, "NONE": Position.none, }
[docs] class SummonersRiftArea(Enum): none = "NONE" nexus_blue = "NEXUS_BLUE" nexus_red = "NEXUS_RED" top_lane_blue = "TOP_LANE_BLUE" top_lane_purple = "TOP_LANE_PURPLE" top_lane_red = "TOP_LANE_RED" mid_lane_blue = "MID_LANE_BLUE" mid_lane_purple = "MID_LANE_PURPLE" mid_lane_red = "MID_LANE_RED" bot_lane_blue = "BOT_LANE_BLUE" bot_lane_purple = "BOT_LANE_PURPLE" bot_lane_red = "BOT_LANE_RED" jungle_top_blue = "JUNGLE_TOP_BLUE" jungle_top_red = "JUNGLE_TOP_RED" jungle_bot_blue = "JUNGLE_BOT_BLUE" jungle_bot_red = "JUNGLE_BOT_RED" river_top = "RIVER_TOP" river_bot = "RIVER_BOT"
[docs] def get_side(self) -> Side: if "BLUE" in self.value: return Side.blue elif "RED" in self.value: return Side.red else: return None
[docs] def get_lane(self) -> Lane: if "TOP" in self.value: return Lane.top_lane elif "MID" in self.value: return Lane.mid_lane elif "BOT" in self.value: return Lane.bot_lane elif "JUNGLE" in self.value: return Lane.jungle else: return None
[docs] @staticmethod def from_position(position: "Position") -> "SummonersRiftArea": from .core.match import Position x, y = position.x, position.y # Load the map if it isn't already loaded try: map = SummonersRiftArea.__map except AttributeError: import os from PIL import Image script_dir = os.path.dirname(__file__) rel_path = "./resources/summonersRiftAreas.png" map = Image.open(os.path.join(script_dir, rel_path)) SummonersRiftArea.__map_size = map.size map = map.load() SummonersRiftArea.__map = map image_width, image_height = SummonersRiftArea.__map_size min_x = -120 min_y = -120 max_x = 14870 max_y = 14980 width = max_x - min_x height = max_y - min_y x = round((x - min_x) / width * (image_width - 1)) y = round(abs(y - min_y - height) / height * (image_height - 1)) rgb = map[x, y][0] color_mapping = { 0: SummonersRiftArea.none, 10: SummonersRiftArea.nexus_blue, 20: SummonersRiftArea.nexus_red, 30: SummonersRiftArea.top_lane_blue, 40: SummonersRiftArea.top_lane_purple, 50: SummonersRiftArea.top_lane_red, 60: SummonersRiftArea.mid_lane_blue, 70: SummonersRiftArea.mid_lane_purple, 80: SummonersRiftArea.mid_lane_red, 90: SummonersRiftArea.bot_lane_blue, 100: SummonersRiftArea.bot_lane_purple, 110: SummonersRiftArea.bot_lane_red, 120: SummonersRiftArea.jungle_top_blue, 130: SummonersRiftArea.jungle_top_red, 140: SummonersRiftArea.jungle_bot_blue, 150: SummonersRiftArea.jungle_bot_red, 160: SummonersRiftArea.river_top, 170: SummonersRiftArea.river_bot, } return color_mapping.get(rgb, SummonersRiftArea.none)
[docs] class Tower(Enum): OUTER = "OUTER_TURRET" INNER = "INNER_TURRET" BASE = "BASE_TURRET" NEXUS = "NEXUS_TURRET" UNDEFINED = "UNDEFINED_TURRET"
# References for Queues: # https://developer.riotgames.com/game-constants.html # https://discussion.developer.riotgames.com/articles/3482/multiple-queueids-are-being-updated-with-patch-719.html # https://github.com/stelar7/L4J8/blob/master/src/main/java/no/stelar7/api/l4j8/basic/constants/types/GameQueueType.java # https://github.com/RiotGames/developer-relations/issues/574
[docs] class Queue(Enum): custom = "CUSTOM" # 0 deprecated_blind_fives = "NORMAL_5x5_BLIND" # 2 deprecated_ranked_solo_fives = "CLASSIC" # 4 deprecated_ranked_premade_fives = "RANKED_PREMADE_5x5" # 6 deprecated_coop_ai_fives = "BOT_5x5" # 7 deprecated_blind_threes = "NORMAL_3x3" # 8 deprecated_ranked_premade_threes = "RANKED_PREMADE_3x3" # 9 deprecated_ranked_flex_threes = "RANKED_FLEX_TT_DEPRECATED" # 9 # There are two different queue names with ID 9... This one was replaced with queue 470. There is therefore no corresponding queue with ID 9 for this Queue, and instead the Queue with ID 470 will be used when this name is requested, even for very old games. In addition, there are two queues with the name "RANKED_FLEX_TT"; in order to avoid a name conflict, we renamed this one. deprecated_draft_fives = "NORMAL_5x5_DRAFT" # 14 deprecated_blind_dominion = "ODIN_5x5_BLIND" # 16 deprecated_draft_dominion = "ODIN_5x5_DRAFT" # 17 deprecated_coop_ai_dominion = "BOT_ODIN_5x5" # 25 deprecated_coop_ai_intro_fives = "BOT_5x5_INTRO_DEPRECATED" # 31 # There are two queues with the name "BOT_5x5_INTRO" so this one has been renamed in order to avoid a conflict. deprecated_coop_ai_beginner_fives = "BOT_5x5_BEGINNER_DEPRECATED" # 32 # There are two queues with the name "BOT_5x5_BEGINNER" so this one has been renamed in order to avoid a conflict. deprecated_coop_ai_intermediate_fives = "BOT_5x5_INTERMEDIATE_DEPRECATED" # 33 # There are two queues with the name "BOT_5x5_INTERMEDIATE" so this one has been renamed in order to avoid a conflict. deprecated_ranked_team_threes = "RANKED_TEAM_3x3" # 41 deprecated_ranked_team_fives = "RANKED_TEAM_5x5" # 42 deprecated_coop_ai_threes = "BOT_TT_3x3" # 52 deprecated_team_builder_fives = "GROUP_FINDER_5x5" # 61 deprecated_aram = "ARAM_5x5" # 65 one_for_all = "ONEFORALL_5x5" # 70 showdown_1v1 = "FIRSTBLOOD_1x1" # 72 showdown_2v2 = "FIRSTBLOOD_2x2" # 73 hexakill_summoners_rift = "SR_6x6" # 75 urf = "URF_5x5" # 76 mirror_mode_fives = "ONEFORALL_MIRRORMODE_5x5" # 78 urf_coop_ai = "BOT_URF_5x5" # 83 deprecated_doom_bots_rank_1 = "NIGHTMARE_BOT_5x5_RANK1" # 91 deprecated_doom_bots_rank_2 = "NIGHTMARE_BOT_5x5_RANK2" # 92 deprecated_doom_bots_rank_5 = "NIGHTMARE_BOT_5x5_RANK5" # 93 ascension = "ASCENSION_5x5" # 96 hexakill_twisted_treeline = "HEXAKILL" # 98 aram_butchers_bridge = "BILGEWATER_ARAM_5x5" # 100 deprecated_poro_king = "KING_PORO_5x5" # 300 nemesis_draft = "COUNTER_PICK" # 310 black_market_brawlers = "BILGEWATER_5x5" # 313 deprecated_nexus_siege = "SIEGE" # 315 definitely_not_dominion = "DEFINITELY_NOT_DOMINION_5x5" # 317 deprecated_all_random_urf = "ARURF_5X5" # 318 all_random_summoners_rift = "ARSR_5x5" # 325 normal_draft_fives = "TEAM_BUILDER_DRAFT_UNRANKED_5x5" # 400 deprecated_ranked_fives = "TEAM_BUILDER_DRAFT_RANKED_5x5" # 410 # TODO Evidently we originally had 420 as the commented out queue name below, but it may have changed? # TODO But the queue name sent to the Leagues endpoint needs to be RANKED_SOLO_5x5 for ranked solo games. ranked_solo_fives = "RANKED_SOLO_5x5" # 420 blind_fives = "NORMAL_5V5_BLIND_PICK" # 430 ranked_flex_fives = "RANKED_FLEX_SR" # 440 aram = "ARAM" # 450 blind_threes = "NORMAL_3X3_BLIND_PICK" # 460 blood_hunt_assassin = "ASSASSINATE_5x5" # 600 dark_star = "DARKSTAR_3x3" # 610 ranked_flex_threes = "RANKED_FLEX_TT" # 470 clash = "CLASH" # 700 coop_ai_intermediate_threes = "BOT_3X3_INTERMEDIATE" # 800 coop_ai_intro_threes = "BOT_3X3_INTRO" # 810 coop_ai_beginner_threes = "BOT_3X3_BEGINNER" # 820 coop_ai_intro_fives = "BOT_5X5_INTRO" # 830 coop_ai_beginner_fives = "BOT_5X5_BEGINNER" # 840 coop_ai_intermediate_fives = "BOT_5X5_INTERMEDIATE" # 850 all_random_urf = "ARURF_5X5" # 900 project = "PROJECT" # 910 poro_king = "KINGPORO" # 920 nexus_siege = "NEXUS_SIEGE" # 940 doom_bots_difficult = "NIGHTMARE_BOT_5X5_VOTE" # 950 doom_bots = "NIGHTMARE_BOT_5X5" # 960 guardian_invasion_normal = "INVASION_NORMAL" # 980 guardian_invasion_onslaught = "INVASION_ONSLAUGHT" # 990 overcharge = "OVERCHARGE" # 1000 all_random_urf_snow = "SNOWURF" # 1010 one_for_all_rapid = "ONEFORALL_RAPID_5x5" # 1020 odyssey_intro = "ODYSSEY_INTRO" # 1030 odyssey_cadet = "ODYSSEY_CADET" # 1040 odyssey_crewmember = "ODYSSEY_CREWMEMBER" # 1050 odyssey_captain = "ODYSSEY_CAPTAIN" # 1060 odyssey_onslaught = "ODYSSEY_ONSLAUGHT" # 1070 normal_tft = "NORMAL_TFT" # 1090 ranked_tft = "RANKED_TFT" # 1100 ranked_tft_pairs = "RANKED_TFT_PAIRS" # 1150 ranked_tft_double_up = "RANKED_TFT_DOUBLE_UP" # 1160 deprecated_nexus_blitz = "NEXUS_BLITZ" # 1200 nexus_blitz = "NEXUS_BLITZ" # 1300 ultimate_spellbook = "ULTIMATE_SPELLBOOK" # 1400 rings_of_wrath = "RINGS_OF_WRATH" # 1700 arena = "CHERRY" #1710 pick_urf_games = "PICK_URF_GAMES" # 1900 tutorial1 = "TUTORIAL_1" # Summoner's Rift Tutorial 1 tutorial2 = "TUTORIAL_2" # Summoner's Rift Tutorial 2 tutorial3 = "TUTORIAL_3" # Summoner's Rift Tutorial 3
[docs] def from_id(id: int): return {i: queue for queue, i in QUEUE_IDS.items()}[id]
@property def id(self): return QUEUE_IDS[self]
QUEUE_IDS = { Queue.custom: 0, # Custom games Queue.deprecated_blind_fives: 2, # Summoner's Rift 5v5 Blind Pick games Deprecated in patch 7.19 in favor of queueId 430 Queue.deprecated_ranked_solo_fives: 4, # Summoner's Rift 5v5 Ranked Solo games Deprecated in favor of queueId 420 Queue.deprecated_ranked_premade_fives: 6, # Summoner's Rift 5v5 Ranked Premade games Game mode deprecated Queue.deprecated_coop_ai_fives: 7, # Summoner's Rift Co-op vs AI games Deprecated in favor of queueId 32 and 33 Queue.deprecated_blind_threes: 8, # Twisted Treeline 3v3 Normal games Deprecated in patch 7.19 in favor of queueId 460 Queue.deprecated_ranked_premade_threes: 9, # Twisted Treeline 3v3 Ranked Flex games Deprecated in patch 7.19 in favor of queueId 470 Queue.deprecated_draft_fives: 14, # Summoner's Rift 5v5 Draft Pick games Deprecated in favor of queueId 400 Queue.deprecated_blind_dominion: 16, # Crystal Scar 5v5 Dominion Blind Pick games Game mode deprecated Queue.deprecated_draft_dominion: 17, # Crystal Scar 5v5 Dominion Draft Pick games Game mode deprecated Queue.deprecated_coop_ai_dominion: 25, # Crystal Scar Dominion Co-op vs AI games Game mode deprecated Queue.deprecated_coop_ai_intro_fives: 31, # Summoner's Rift Co-op vs AI Intro Bot games Deprecated in patch 7.19 in favor of queueId 830 Queue.deprecated_coop_ai_beginner_fives: 32, # Summoner's Rift Co-op vs AI Beginner Bot games Deprecated in patch 7.19 in favor of queueId 840 Queue.deprecated_coop_ai_intermediate_fives: 33, # Summoner's Rift Co-op vs AI Intermediate Bot games Deprecated in patch 7.19 in favor of queueId 850 Queue.deprecated_ranked_team_threes: 41, # Twisted Treeline 3v3 Ranked Team games Game mode deprecated Queue.deprecated_ranked_team_fives: 42, # Summoner's Rift 5v5 Ranked Team games Game mode deprecated Queue.deprecated_coop_ai_threes: 52, # Twisted Treeline Co-op vs AI games Deprecated in patch 7.19 in favor of queueId 800 Queue.deprecated_team_builder_fives: 61, # Summoner's Rift 5v5 Team Builder games Game mode deprecated Queue.deprecated_aram: 65, # Howling Abyss 5v5 ARAM games Deprecated in patch 7.19 in favor of queueId 450 Queue.one_for_all: 70, # Summoner's Rift One for All games Queue.showdown_1v1: 72, # Howling Abyss 1v1 Snowdown Showdown games Queue.showdown_2v2: 73, # Howling Abyss 2v2 Snowdown Showdown games Queue.hexakill_summoners_rift: 75, # Summoner's Rift 6v6 Hexakill games Queue.urf: 76, # Summoner's Rift Ultra Rapid Fire games Queue.mirror_mode_fives: 78, # Summoner's Rift Mirrored One for All Queue.urf_coop_ai: 83, # Summoner's Rift Co-op vs AI Ultra Rapid Fire games Queue.deprecated_doom_bots_rank_1: 91, # Summoner's Rift Doom Bots Rank 1 games Deprecated in patch 7.21 in favor of queueId 950 Queue.deprecated_doom_bots_rank_2: 92, # Summoner's Rift Doom Bots Rank 2 games Deprecated in patch 7.21 in favor of queueId 950 Queue.deprecated_doom_bots_rank_5: 93, # Summoner's Rift Doom Bots Rank 5 games Deprecated in patch 7.21 in favor of queueId 950 Queue.ascension: 96, # Crystal Scar Ascension games Queue.hexakill_twisted_treeline: 98, # Twisted Treeline 6v6 Hexakill games Queue.aram_butchers_bridge: 100, # Butcher's Bridge 5v5 ARAM games Queue.deprecated_poro_king: 300, # Howling Abyss King Poro games Deprecated in patch 7.19 in favor of queueId 920 Queue.nemesis_draft: 310, # Summoner's Rift Nemesis games Queue.black_market_brawlers: 313, # Summoner's Rift Black Market Brawlers games Queue.deprecated_nexus_siege: 315, # Summoner's Rift Nexus Siege games Deprecated in patch 7.19 in favor of queueId 940 Queue.definitely_not_dominion: 317, # Crystal Scar Definitely Not Dominion games Queue.deprecated_all_random_urf: 318, # Summoner's Rift All Random URF games Game mode deprecated in patch 8.10 in favor is queueId 900 Queue.all_random_summoners_rift: 325, # Summoner's Rift All Random games Queue.normal_draft_fives: 400, # Summoner's Rift 5v5 Draft Pick games Queue.deprecated_ranked_fives: 410, # Summoner's Rift 5v5 Ranked Dynamic games Game mode deprecated in patch 6.22 Queue.ranked_solo_fives: 420, # Summoner's Rift 5v5 Ranked Solo games Queue.blind_fives: 430, # Summoner's Rift 5v5 Blind Pick games Queue.ranked_flex_fives: 440, # Summoner's Rift 5v5 Ranked Flex games Queue.aram: 450, # Howling Abyss 5v5 ARAM games Queue.blind_threes: 460, # Twisted Treeline 3v3 Blind Pick games Queue.ranked_flex_threes: 470, # Twisted Treeline 3v3 Ranked Flex games Queue.blood_hunt_assassin: 600, # Summoner's Rift Blood Hunt Assassin games Queue.dark_star: 610, # Cosmic Ruins Dark Star games Queue.clash: 700, # Summoner's Rift Clash games Queue.coop_ai_intermediate_threes: 800, # Twisted Treeline Co-op vs. AI Intermediate Bot games Queue.coop_ai_intro_threes: 810, # Twisted Treeline Co-op vs. AI Intro Bot games Queue.coop_ai_beginner_threes: 820, # Twisted Treeline Co-op vs. AI Beginner Bot games Queue.coop_ai_intro_fives: 830, # Summoner's Rift Co-op vs. AI Intro Bot games Queue.coop_ai_beginner_fives: 840, # Summoner's Rift Co-op vs. AI Beginner Bot games Queue.coop_ai_intermediate_fives: 850, # Summoner's Rift Co-op vs. AI Intermediate Bot games Queue.all_random_urf: 900, # Summoner's Rift All Random URF games Queue.project: 910, Queue.poro_king: 920, # Howling Abyss Legend of the Poro King Queue.nexus_siege: 940, # Summoner's Rift Nexus Siege games Queue.doom_bots_difficult: 950, # Summoner's Rift Doom Bots games /w difficulty voting Queue.doom_bots: 960, # Summoner's Rift Doom Bots games Queue.guardian_invasion_normal: 980, # Valoran City Park Star Guardian Invasion: Normal games Queue.guardian_invasion_onslaught: 990, # Valoran City Park Star Guardian Invasion: Onslaught games Queue.overcharge: 1000, # Overcharge, PROJECT: Hunters games Queue.all_random_urf_snow: 1010, # Summoner's Rift, Snow ARURF games Queue.one_for_all_rapid: 1020, # Summoner's Rift One for All games (increased gold and exp gain) Queue.odyssey_intro: 1030, # Odyssey: Extraction Queue.odyssey_cadet: 1040, # Odyssey: Extraction Queue.odyssey_crewmember: 1050, # Odyssey: Extraction Queue.odyssey_captain: 1060, # Odyssey: Extraction Queue.odyssey_onslaught: 1070, # Odyssey: Extraction Queue.normal_tft: 1090, # Convergence, Normal Teamfight Tactics games Queue.ranked_tft: 1100, # Convergence, Ranked Teamfight Tactics games Queue.ranked_tft_pairs: 1150, # Convergence, Teamfight Tactics (Double Up Beta) games Queue.ranked_tft_double_up: 1160, # Convergence, Teamfight Tactics Double Up Queue.deprecated_nexus_blitz: 1200, # Nexus Blitz map Nexus Blitz Deprecated in patch 9.2 in favor of queueId 1300 Queue.nexus_blitz: 1300, # Nexus Blitz map Nexus Blitz Queue.ultimate_spellbook: 1400, # Summoner's Rift Ultimate Spellbook Queue.rings_of_wrath: 1700, # Rings of Wrath Queue.arena: 1710, # Cherry Queue.pick_urf_games: 1900, # Summoner's Rift Pick URF Games Queue.tutorial1: 2000, # Summoner's Rift Tutorial 1 Queue.tutorial2: 2010, # Summoner's Rift Tutorial 2 Queue.tutorial3: 2020, # Summoner's Rift Tutorial 3 } RANKED_QUEUES = { Queue.deprecated_ranked_solo_fives, # Summoner's Rift 5v5 Ranked Solo games Deprecated in favor of queueId 420 Queue.deprecated_ranked_premade_fives, # Summoner's Rift 5v5 Ranked Premade games Game mode deprecated Queue.deprecated_ranked_premade_threes, # Twisted Treeline 3v3 Ranked Flex games Deprecated in patch 7.19 in favor of queueId 470 Queue.deprecated_ranked_team_threes, # Twisted Treeline 3v3 Ranked Team games Game mode deprecated Queue.deprecated_ranked_team_fives, # Summoner's Rift 5v5 Ranked Team games Game mode deprecated Queue.deprecated_ranked_fives, # Summoner's Rift 5v5 Ranked Dynamic games Game mode deprecated in patch 6.22 Queue.ranked_solo_fives, # Summoner's Rift 5v5 Ranked Solo games Queue.ranked_flex_fives, # Summoner's Rift 5v5 Ranked Flex games Queue.ranked_flex_threes, # Twisted Treeline 3v3 Ranked Flex games Queue.ranked_tft, # Convergence Ranked Teamfight Tactics games Queue.ranked_tft_pairs, # Convergence Ranked Teamfight Tactics (Double Up Beta) games Queue.ranked_tft_double_up, # Convergence Ranked Teamfight Tactics Double Up games }